Why Did Emilys Lighthouse Close Again
The Light at the Terminate is the ninth and terminal mission in Dishonored, in which Corvo Attano must confront the leaders of the Loyalist Conspiracy and rescue Emily Kaldwin from Kingsparrow Island.
Contents
- 1 Briefing
- 2 Arrival
- iii Infiltration
- 3.1 Kingsparrow Fort
- 3.2 The Lighthouse
- 4 Confronting Martin (high Anarchy merely)
- 5 Confronting Pendleton (loftier Chaos only)
- 6 The Concluding Confrontation
- 6.1 Low Chaos
- vi.two Loftier Chaos
- 7 Special Actions
- 8 General Mission Notes
- 9 Trivia
- 10 Sound
- 11 Gallery
Conference
The leaders of the Loyalist Conspiracy have moved to a awe-inspiring lighthouse, the final military projection devised by the Lord Regent. They're holding Emily Kaldwin as they struggle to tighten their hold over the city. Information technology'south time to face them, determine their fates, and determine the future of Dunwall.
Inflow
Corvo and Samuel will make their way to the island. In the boat, Samuel will sum up his feelings nearly Corvo and how he handled his missions.
The status of the isle will depend on Corvo's anarchy rating.
- If Corvo'southward chaos rating is depression, there will exist fewer guards, the conditions will be sunny, and Samuel will be very respectful and friendly towards Corvo.
- If Corvo's chaos rating is high, there volition be more than guards, the weather condition volition be stormy and cloudy, and Martin and Pendleton will be in the fort rather than the lighthouse. Samuel volition condemn Corvo for his barbarous actions and fire a gunshot in the air to warn the guards of his presence.
- If Corvo'south chaos rating is moderate, it volition exist categorized as high, but the environment will be slightly different than in true high chaos. Notably, Samuel will not fire his gun, merely will say he is disappointed that Corvo "went out of [his] way to be barbarous" and volition order Corvo out of his boat, saying they will never see each other again.
Infiltration
The surface area consists of two parts: Kingsparrow Fort and the Lighthouse.
Kingsparrow Fort
To reach the fort, Corvo must make his way past several guards and Overseers with music boxes. Depending on which route he takes, he may run into an arc pylon and a watchtower. There are 3 main entrances to the fort. Each entrance is protected by a wall of light that can be deactivated in the Command Room. There is a visible archway to the sewers located between both gates. This entry indicate leads to the Control Room and Corvo will exist able to deactivate both walls of light from in that location. There will be at least ane guard in the Control Room and multiple guards patrolling outside both entrances. If Corvo has the Command Room Key, he will be able to access the courtyard through the Command Room.
An additional archway to the sewers may be found midway upward a cliff by the beachside entrance to the fort, allowing access without having to pass through a wall of light. Corvo tin swim to then blink into the opening without being noticed.
Additionally, Corvo can blink up the rocks attached to large metal cables that are moored into the cliff equally back up structures. The farther of the two rocks is easier to reach, as it is smaller. Using a combination of Glimmer and agility, from the h2o, Corvo can get to the top of the rock to accomplish the cable. He can so run along these cables, gaining access to the 2nd map inside minutes, alerting no guards, and requiring no further activeness. This path is useful for maintaining low anarchy.
One time Corvo has entered the fort, he will detect himself in a courtyard. Multiple guards will be patrolling the surface area and guarding the entrance to the Lighthouse'due south lift. Corvo must move through the courtyard to the gatehouse using stealth or violence.
In that location are 5 means into the gatehouse:
- Go directly to the front door, kill the guards and walk into the gatehouse.
- Enter via the drainage system next to the gatehouse and sneak in from the footing up.
- Attempt to scale the gatehouse to proceeds access via the roof.
- Information technology is possible to reach the gatehouse without actually crossing the fort. To accomplish that, Corvo must jump on the outside wall reinforcements (the parts covered with metallic) and then on the sewer exits at the middle of the wall. Repeat until he reaches the betoken between the fort and the lighthouse. Wait upwardly, and in that location will a spot bachelor to jump within the gatehouse.
- Corvo can likewise reach the gatehouse on the cables wrapped in barbed wire with Blink 2. Stand up at the edge of the spinous wire, blink as far as possible, rapidly bound in the air to get off the barbed wire, and blink again. The barbed wire pushes Corvo dorsum, and then if he is not quick plenty, it may take more than two blinks to cantankerous.
Once in the gatehouse, at that place is a big gap before the lighthouse. From here there are two ways to proceed:
- Glimmer to the cablevision automobile which is in the centre of the gap, deal with the guard and arc pylon, and and so blink beyond to the other side.
- Get to the roof of the gatehouse and climb across the thick cables that concord the cable car in place above the gap, then walk along these cables to the other side.
The last guard holds the central to the elevator and may be neutralized or pickpocketed. The central can also be found in the gatehouse. However the primal is non necessary, as Corvo can climb onto elevator's motel and enter through a hatch on the roof.
The Lighthouse
Corvo will arrive at the top level of the lighthouse, with several guards patrolling the area outside. Corvo'southward assassination target tin exist constitute in the interior of the lighthouse. Corvo tin either:
- Take the route outside the lighthouse and bargain with the guards, then walk in and confront the target.
- Utilize Blink and Agility to climb to the roof of the lighthouse and then sneak within through the backdoor.
Confronting Martin (loftier Anarchy merely)
In high chaos, Martin can first exist encountered in the courtyard, trading insults with Pendleton. Once the statement is over, Martin will retire to a room on the highest level of the fort.
Upon seeing Corvo, he will put his pistol to his jaw and so explain to the assassin why the Loyalists betrayed him. He reveals that they had good intentions at first, only every bit they turned to ordering deaths and blackmail, information technology "became a habit." Martin tells Corvo that having power over an empire "weighs heavily on a man's mind" and and so says that Corvo has every correct to curse those who betrayed him, but he will non allow the assassin kill him. His last words are, "I was born into nil, and it'south nothing I'll return to" before he pulls the trigger, killing himself.
If Corvo chooses to assail Martin before he kills himself, the Overseer will turn hostile and fight dorsum.
Confronting Pendleton (high Chaos merely)
Pendleton is located in the gatehouse, where he tin can be witnessed speaking with his bodyguard, Captain Ren. Pendleton realizes that the Loyalists have failed and tells Ren that he should have killed them when he had the run a risk.
Upon Corvo'due south arrival, Ren will turn hostile, and Corvo must fight him off earlier speaking to Pendleton. The noble tin be found on the floor, sitting against a wall. He is wounded and bleeding from a pistol shot, though he does not know who shot him.
Pendleton volition then proceed to mock Corvo, offering him money—which he does not take, as his family is broke—and then telling Corvo that "everyone knows [he was] screwing the Empress," and that if he likes noble women, he should come across his cousin Celia.
At that place is no need for Corvo to kill Pendleton, equally he will die from his wounds, but if Corvo decides to kill the noble, his sword strike will play in boring motility, but there will be no death animation.
The Concluding Confrontation
Depression Anarchy
Corvo will overhear Farley Havelock speaking to Martin and Pendleton in a celebratory manner, which gradually turns more cogitating and regretful as he continues. There are no guards inside, assuasive Corvo to motility freely. Upon reaching the penthouse, he discovers that Martin and Pendleton are expressionless, poisoned by Havelock, who fears that his actions volition come back to destroy him. If Corvo has killed none of the bump-off targets, Havelock's speech reflects this information, and he laments not existence every bit good a man as Corvo.
Corvo and so must deal with Havelock.
- Havelock volition nowadays Corvo with the key to Emily's room on the table most where he is standing; Corvo will be forced to fight Havelock if he takes the fundamental.
- If Corvo takes the key before Havelock offers information technology, and so Havelock volition stop speaking, concluding with, "Kill me or take me to Coldridge Prison. Whatsoever you lot practice, [Emily] volition be watching."
- Corvo tin as well attack him immediately, which volition cause him to retaliate. Neutralize Havelock, and then accept the central from the tabular array.
- Corvo tin too approach Havelock from behind and dispatch the admiral immediately, allowing Corvo to take the key to Emily'due south room without break.
- Corvo can also apply Bend Time level 2, accept the key after Havelock offers information technology, and so unlock the door to Emily's room without any retaliation from the admiral.
After dealing with Havelock, Corvo finds Emily behind a locked door in the next room.
The concluding cutscene plays, the Outsider explaining that with Corvo'south help, Emily leads the Empire into a new golden age complimentary of the rat plague. She is thereafter known as Emily the Wise.
High Chaos
Martin and Pendleton are on the island itself, while Havelock and Emily are solitary in the lighthouse. Corvo is greeted by an empty main hall with pools of blood leading upwardly to the roof. Havelock stands with Emily on a ledge, struggling with her and shouting nigh his failed coup. When Corvo approaches, Havelock grabs Emily and stands near the ledge, threatening to bound. Every bit Emily fights for her life, Havelock says that Corvo is the worst of the conspirators and is "terrible at saving Empresses."
Corvo must detect a way to neutralize Havelock and save Emily. If he moves too shut to Havelock or takes too long to human action, the man will jump, taking Emily with him.
There are many methods Corvo can employ to save Emily:
- The easiest method is to blink to the edge of the walkway. Havelock will jump, but Corvo will manage to grab Emily, saving her from falling.
- Striking Havelock with the crossbow/pistol, Devouring Swarm, or Windblast will crusade him to autumn, just Emily will manage to suspension free from his grasp and grab the ledge. Corvo will all the same accept to pull her up.
- Corvo can also possess Havelock, walking him abroad from the edge of the lighthouse. He will then have to fight the Admiral, every bit Emily cowers in a corner.
- Bend Time will also requite Corvo the ability to grab Emily before Havelock falls.
- An alternate route in the mechanical space before reaching the catwalk volition let Corvo to access a secondary catwalk directly below the main ane, then climb up backside Havelock and eliminate him before he has a chance to threaten Emily.
- Alternatively, blinking towards Havelock and Emily before the Admiral notices Corvo will allow Corvo to assassinate Havelock and save Emily without either falling off of the edge.
If Emily is saved, upon speaking with her, she will reveal that she would have executed the Loyalists if Corvo had not killed them. Then, with Corvo's help, she ascends the throne and begins a new age of terror and abuse, leaving her doll on his grave when he dies.
Should Corvo not save Emily, the cease scene will show the Empire in full despair, decimated by the rat plague. Corvo leaves his mask and bract on Emily'southward grave and sails abroad on an outbound send.
Special Deportment
- Killed Lord Pendleton
- Killed Overseer Martin
- Killed Admiral Havelock
- Read Havelock's Journal
- Rescued Emily
General Mission Notes
- In low chaos, if Corvo takes the key and unlocks the door to Emily's room without alerting Havelock, the mission volition exist completed successfully.
- In low anarchy, if Corvo possesses Havelock and attempts to open the door, Emily will call out for assistance, simply the door volition remain barred.
- In high chaos, if Corvo wishes to arroyo Havelock stealthily, he can remove the tank of whale oil in the room immediately before the ledge with Havelock and Emily on it. This will allow him to admission a passage underneath the ledge, followed by a cablevision leading up to a pocket-sized platform behind Havelock.
- In high chaos, Corvo can ignore both Martin and Pendleton and nonetheless consummate the mission. Nonetheless, Corvo must neutralize Havelock or kill him.
Trivia
- Within the lighthouse, Corvo tin can find the final affiliate of Havelock's log, detailing his feelings well-nigh the situation that he has put himself in.
- If Corvo kills Samuel on Kingsparrow Island, the ending sequence will show Corvo standing over his grave, paying his respects.
- If Sokolov and Piero are killed during a low chaos playthrough, the ending will show their abased laboratory beingness overrun past the plague, though the Outsider's narration still states that the plague is cured.
- If the low anarchy version of the mission loads, the good ending will bear witness, even if Corvo kills enough guards to achieve loftier chaos in the mission stats.
- If Corvo takes the key from the table in low chaos and and then approaches Havelock, the admiral will point to the table and talk most the central, even though it is gone.
- Guards around the island can exist heard talking about Emily, including how she feels and who has seen her.
- In High Chaos, it is even so possible to render both Martin and Havelock unconscious without killing them, though Emily's finish lines and the last cutscene will not change.
- Oddly, the Watch Officers in this level sometimes will have the same voices as a Picket Lower Guard or City Watch Baby-sit.
- Collecting coins in this mission serves no purpose other than for the sake of completion since ammunition and upgrades can no longer be purchased at this point in the game.
- This is the only mission to not have unique Heart lines, rather it shares the lines of the previous mission.
- In the high chaos version of this mission, you take to either kill or neutralize Havelock, despite only beingness an optional objective.
- In loftier anarchy, at the final confrontation with Havelock and Emily, if possession is used on Havelock and he is walked down to the lower platform, he will fall unconscious once it ends. This most likely occurs due to a glitch.
Audio
Description | Audio |
---|---|
Havelock's final monologue in Low Chaos. |
Gallery
Missions in Dishonored | |
---|---|
Main Campaign | Returning Home • Dishonored • High Overseer Campbell • House of Pleasance • The Royal Physician • Lady Boyle'south Last Party • Render to the Tower • The Flooded Commune • The Loyalists • The Light at the Terminate |
The Knife of Dunwall | None Like Her • A Captain of Industry • Eminent Domain • The Surge |
The Brigmore Witches | Choosing Your Mark • A Stay of Execution for Lizzy • The Expressionless Eels • Delilah'south Masterwork |
Source: https://dishonored.fandom.com/wiki/The_Light_at_the_End
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